Wednesday 29 August 2007
Tuesday 28 August 2007
Red Moon - Rare Astronomical Event
Start: | Aug 28, '07 10:00p |
Hopefully the clouds will not be too thick and obscure the moon tonight.
Clear Skies!
Monday 27 August 2007
Sunday 26 August 2007
Ancient Fortress Found on Siberian Island
Deep inside Siberia there is a lake, one of thousands others. And in the middle of this lake there is a small island. And on this island people have found an ancient fortress, which is dated more than 1500 years old. Excavations are needed in order to reveal all its view for visitors, but even now from the air its a nice site in different times of the year. First part of photos were made during short Siberian summer:
http://englishrussia.com/?p=1206
Try and google earth it.
latitude: 50º36'53.80"N, longitude: 97°23'6.54"E
Can see the square obviously human construct.
Wednesday 22 August 2007
Stellarium
http://www.stellarium.org/
Own your very own stellarium on your computer! Simple to setup. Enter your location, time and date and it'll tell you what's in the sky at any given moment!
And best of all... the software is free!
Own your very own stellarium on your computer! Simple to setup. Enter your location, time and date and it'll tell you what's in the sky at any given moment!
And best of all... the software is free!
Possible Makan Excursion to Penang, Pearl of the Orient
Suggestion from Sally to organise a makan trip to Penang. AirAsia fares are very low if booked early. Can do it over a weekend. SG people can fly from SG, KL people can fly from KL and all meet in PG to EAT.
Assam Laksa
Popiah
Chee Cheong Fun
Loh Bak
Char Kuei Teow
Hei Mee
Rojak
Nasi Kandar
etc... etc...
Anyone keen?
Assam Laksa
Popiah
Chee Cheong Fun
Loh Bak
Char Kuei Teow
Hei Mee
Rojak
Nasi Kandar
etc... etc...
Anyone keen?
Monday 20 August 2007
Games, Movies & Food Party @ Bayshore Park
Start: | Aug 25, '07 6:00p |
Drift in anytime between 6:30 to 8-ish. Cocktails will begin at 7pm. Will serve dinner when all guests are seated.
Will play Ur's boardgames for a bit then kick back with a movie. Later, time permitting, you might want to lounge around on the balcony sipping tea/coffee with cakes to watch the sunset sprouting poetry, and then later to take a look at the moon and/or Jupiter through the telescope after dark.
I'll cook a simple dinner for you guys so don't bring anything except maybe dessert.
Simple fare from simple people living a simple life.
Double-boiled lotus root soup <--- there's always soup. I'm Cantonese dammit!
Stir-fried seasonal vegetables in light garlic sauce <--- we need our greens
Pan-seared pork with potatoes in dark soy sauce <--- no Chinese meal ever complete without pork
Plain fragrant rice <--- nuff said
:P
All welcome!
Sunday 5 August 2007
Singapore Science Center astronomy observation session
Start: | Aug 10, '07 8:00p |
End: | Aug 11, '07 01:00a |
Science Center observatory is open to the public this Friday (10th
August 2007). For those of you who have not seen through the resident
16-inch Classical Cassegrain Telescope and a 6-inch apochromatic
refractor, feel free to join us there from 8PM onwards. The
observatory will be open for a nominal 2 hours thereafter, and is
strictly weather permitting like all other observing sessions.
Session Details:
Venue: Singapore Science Center Observatory
Date: 10th August 2007
Time: 8PM
You may feel free to bring your own telescopes as well. There is a
grass patch next to the observatory where you can set up. Admission is
free.
Clear Skies!
Wednesday 1 August 2007
Boardgame Development - Tank Master (2 or more players)
Adapted from the old Macintosh Computer game, this game pits 2 or more players in a battle to see who can programme the most efficient tank. The tank with the most efficient yet adaptable programming and subroutines will dominate the battlefield and vanquish the other tanks.
Storyline
You are a battlefield commander of an evolutionary new tank in the battlefield of the future. Wars of today are fought by remote war machines. Pitted against you is your enemy, fielding their latest war machines. This will be a fight to the finish, the struggle for supremacy.
With your superior skills as a commander, you are to programme your tank and set it loose. Win or lose will depend on your intimate knowledge of your own tank's inherent abilities as well as your uncanny reading of what your opponent's tank will do and how you perceive it would react in battle.
Win or lose, after each round, redesign, re-programme, rework your tank's subroutines and primary programming to fine-tune your tank's performance. Remember, your enemy is doing the same thing. He would have watched the previous battle and noted his tank's and your tank's performance. He too will be working to reduce deficiencies and weak points in his own programming so as to triumph over yours. Then when you're both done with your re-programming, set let them go at it again! Send out prototype after prototype until either your tanks now reign supreme in every engagement, or they all lie devastated, crushed under the steel treads of better enemy tanks.
Gentlemen, start your engines.... and let the games begin.
*****************************
Game Pieces
1 dice (to determine your tank start position on the board)
1 main "battlefield" board - (for 2P board 17steps across, + 1P add 3steps across)
2 primary programming plates
8 subroutine programming plates; 2xFight, 2xEvade, 2xFlee, 2xDamaged
1 red team light tank
1 orange team light tank
1 red team heavy tank
1 orange team heavy tank
6 "damage" pins
A) 1 step Action Tiles
i) Move Forward 1 - (for 2P 5pcs, + 1P add 3pcs)
ii) Move Forward 2 - (for 2P 5pcs, + 1P add 3pcs)
iii) Move Forward 3 (only Light Tank) - (for 2P 3pcs, + 1P add 2pcs)
iv) Turn Left 1 (60 degrees) - (for 2P 5pcs, + 1P add 3pcs)
v) Turn Left 2 (120 degrees) (only Light Tank) - (for 2P 3pcs, + 1P add 2pcs)
vi) Turn Right 1 (60 degrees) - (for 2P 5pcs, + 1P add 3pcs)
vii) Turn Right 2 (120 degrees) (only Light Tank) - (for 2P 3pcs, + 1P add 2pcs)
viii) Reverse 1 - (for 2P 5pcs, + 1P add 3pcs)
ix) Complete Halt - (for 2P 3pcs, + 1P add 2pcs)
x) Detect Level 3 (Logic Gate) - (for 2P 5pcs, + 1P add 3pcs)
B) 2 step Action Tiles
i) Detect Level 4 (Logic Gate) (only Heavy Tank) - (for 2P 5pcs, + 1P add 3pcs)
ii) Fire - (for 2P 3pcs, + 1P add 2pcs)
iii) Shield Activated - (for 2P 5pcs, + 1P add 3pcs)
iv) Shield Deactivated - (for 2P 5pcs, + 1P add 3pcs)
C) Decision Tiles (goto)
i) FIGHT subroutine (Logic Gate) - (for 2P 5pcs, + 1P add 3pcs)
ii) FLEE subroutine - (for 2P 5pcs, + 1P add 3pcs)
iii) EVADE subroutine - (for 2P 5pcs, + 1P add 3pcs)
iv) return to PRIMARY - (for 2P 8pcs, + 1P add 5pcs)
notes:
1) Tank start positions are determined by a throw of the dice and placed on the corresponding number on the board
2) Action and Decision tiles are limited. Programming limited to total number of tiles on the board.
3) Tank collisions results in mutual destruction
4) Barrier/edge collisions results in halt in motion
5) Tank fire without prior detection of enemy does not hit
6) Tank fire disabled when shield is activated
7) Player to select target to hit if firing on multiple enemy
8) 2 step tile "Fire" hits on tile 2
9) 2 step tile "detect level 4" detects on both tiles 1 and 2
10) 2 step tile "shield activated" activates on tile 2
11) 2 step tile "shield deactivated" deactivates on tile 2
12) Fire range equal to detection range
Copyright 2007 Liang Jieming
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