Wednesday, 31 October 2007

Boardgame Development - ZhanGuo (Illiad Mod) (2 to 7 players)




This is a mod for the cardgame Illiad which is originally based on the Trojan war between the Greek states and Troy over Helen.

Changes have been made to convert the game into the 7 states of late ZhanGuo (Warring States) period of China ca. 4th-3rd century B.C.

Distinctive elements of late Warring States warfare have been incorporated into the game, whilst trying to stay within the original spirit of the Illiad gameplay.

The following are some of the basic changes and assumptions I've made in the Mod:

I've introduced crossbowmen (Nu).

I've introduced a new "missile-formation" of archer/crossbow/bing 3-row deep ranks. Only the missile infantry of the first 2 rows of the "missile-formation" can attack. Units killed within the formation are removed and the formation is reassembled downward. Cavalry and Chariots can be attacked by missile troops in "missile-formation".

I've also bumped the game up to a 7 player game to match the 7 warring states. The 7 banners of the 7 warring states now replaces the 6 heroes.

I've increased some of the unit numbers and decreased others to enable the additional 7th player, to take into account the new crossbowmen, as well as to rebalance the game towards a slightly higher emphasis on missile troops.

Gorgon is now 7th Month Hungry Ghost Festival.

Thanatos is now Zhan Shen.

Helen is replaced by the Mandate of Heaven.

City/Tireme replaced by the duality of Civil/Military City/Fortress.

Agamemnon, Athena & Poseidon have been replaced by Bian (Tablets),a Bamboo Bian, a Stone Bian (for Civil City) & a Bronze Bian (for Martial Fortress) respectively.

Chariots are now split into lower value Cavalry & higher value Chariots.

Trojan Horse is now Yunti Che.

Elephant is now Chao Che.

Harrows are now Crossbow Traps.

All other units remain basically the same except labeled in their Chinese equivalent.

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State Banners (Heroes)
1. 赵 Zhao (Patroclus)
2. 魏 Wei (Menelaus)
3. 韩 Han (Odysseus)
4. 燕 Yan (Ajax)
5. 楚 Chu (Achilles)
6. 齐 Qi (Nestor)
7. 秦 Qin (.....)

Tiles
竹扁 Bamboo Bian +1 (Agamemnon +1)
石扁 Stone Bian +2 (Athena +2)
青銅扁 Bronze Bian +2 (Poseidon +2)

Units
隱弩 Crossbow Trap (Harrow) - 6 cards
- prevents Cavalry and Chariot from being deployed

云梯車 Yunti Che (Trojan Horse) - 6 cards
- hides units within (Bing, Gong & Nu)

霹雷車 Pili Che (Catapult) - 8 cards
- targets Crossbow Trap, Yunti Che, Pili Che & Chuangze Nu

床子弩 Chuangzi Nu (Ballista) - 8 cards
- targets Cavalry, Chariot, Chao Che & Chuangze Nu

巢車 Chao Che x2 (Elephant x2) - 8 cards
- allows mounting of infantry (Bing, Gong & Nu)
- mounted Nu and Gong can target any unit in any rank of Missile or Skirmish formations

馬 Cavalry 2 (Chariot 2) - 4 cards
- targets all infantry units, can attack without being first deployed

車 Chariot 3 (Chariot 3) - 4 cards
- targets all infantry units, can attack without being first deployed

弩 Nu 2 (.....) - 6 cards
when not in formation
- targets Nu, Gong & Ping or 1st to 2nd rank of Nu, Gong & Ping in formation
when in 3-row deep "missile-formation" in any value combination
- targets Nu, Gong & Ping, 1st to 2nd rank of Nu, Gong & Ping in formation or Cavalry & Chariots
- only missile units in the first two rows can attack
- values are calculated as the sum of unit values from the first two rows multiplied by the unit value from the last row

弓 Gong 1 (Archers 1) - 8 cards
when not in formation
- targets Nu, Gong & Ping or 1st rank of Nu, Gong & Ping in formation
when in 3-row deep "missile-formation" in any value combination
- targets Nu, Gong & Ping, 1st rank of Nu, Gong & Ping in formation or Cavalry
- only missile units in the first two rows can attack
- values are calculated as the sum of unit values from the first two rows multiplied by the unit value from the last row

兵 Bing 1 (Hoplite 1) - 6 cards
- can be deployed into 4-row deep "skirmish-formation" in decreasing value
- values are calculated as the sum of all unit values multiplied by the number of rows

兵 Bing 2 (Hoplite 2) - 7 cards
- can be deployed into 4-row deep "skirmish-formation" in decreasing value
- values are calculated as the sum of all unit values multiplied by the number of rows

兵 Bing 3 (Hoplite 3) - 8 cards
- can be deployed into 4-row deep "skirmish-formation" in decreasing value
- values are calculated as the sum of all unit values multiplied by the number of rows

兵 Bing 4 (Hoplite 4) - 9 cards
- can be deployed into 4-row deep "skirmish-formation" in decreasing value
- values are calculated as the sum of all unit values multiplied by the number of rows

Victory Cards
天命 Mandate of Heaven +5 (Helen +5) - 1 card
文 City +1 (Victory Town +1) - 4 cards
武 Fortress +1 (Victory Tireme +1) - 4 cards
文 City +2 (Victory Town +2) - 5 cards
武 Fortress +2 (Victory Tireme +2) - 5 cards
文 City +3(Victory Town +3) - 4 card
武 Fortress +3 (Victory Tireme +3) - 4 cards

Oracle Cards
戰 神 Zhan Shen -1 (Thanatos -1) - 4 cards
戰 神 Zhan Shen -2 (Thanatos -2) - 3 cards
七 月 7th Month Hungry Ghost Festival (Gorgon) - 2 cards

23 comments:

  1. Fransuah bought me a copy of the original "Illiad" game. I have it at home. I've played Illiad before together with Ur and DaMo and it's a very, very good game. Ever since then, I've been contemplating doing a Mod (modification) for this game into a Warring States setting. I guess Fransuah's gift finally kicked my butt into action, so here it is.

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  2. I can't visualise the game in "Warring States" mode... it'll be interesting to actually play it

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  3. hmm, when will it be ready for sale?

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  4. You've played Illiad before.

    Played almost exactly the same way. I've just added in some Zhanguo characteristics to it.

    Imma still workin' on it. I'll get all the cards modified eventually....

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  5. haha. Get a copy of Illiad, then come back here and print the overlays. I'll slowly but surely getting every single card up. Not very satisfied with the sketches I've used for the units but that's apparently the limit of my artistic abilities. Sohan, can you draw nice colourful pictures?

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  6. wa................!
    and the cards make great avatars.. sorry off-topic. ;-P

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  7. Halo.

    You see you like?

    You like?

    You like you buy.

    Cheep....

    Good plice, good plice I give you.

    You buy?

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  8. Hoi! Mari, mari.... ini dia benda asli!

    Jangan pergi ke mana-mana!

    Ya cik, ini yang tulin! Murah cik, nak murah lagi? Tak boleh cik sudah cukup murah!




    Har? Oh, hai ah, hai ah. Cheng yeh lei gah!

    Lei ah! Lei ah! Mmm mai doh lei tai har lah!

    Wah lang loi. Mai mm mai ah lang loi?

    Phang mai ah! Phang mai ah!

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  9. be yu gao dim wan zhong ho la! dim phang mai? gei-qin ah?

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  10. Aiyoh! Zhaing yeh lei gah! Tai har.... hou lang ah!

    You mm you ah... mmm you zhao hang hoi lah siu jie. Moh jhor chee gor zhou sang yee lah!

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  11. H'Okey. Deleted the ugly Ding and Jue. They really looked out of place. I've made the three tiles uniform Bian, just playing with the textures to create the three types, bamboo, stone and bronze. That looks waaaay better.

    So.... I'm finally complete! Yay! Now to submit the mod to the producers of Illiad....

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  12. I'd like to, but I hardly have time these days, what with work plus college. :-(

    But it looks like you've done a pretty good job yourself.

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  13. I forgot that I've yet to make the 7 state banners (the Heroes in the original Illiad). Sigh.... back to work Kit Meng!

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  14. Good, now to wait for it to happen!

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  15. the game to start... or at least when the printed cards are available... ummm. this reminds me of 六國大封相. Teheehee.

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  16. tweaked the missile formation rules a little bit. Archers not being able to kill Crossbows was bugging me. Solved that problem by allowing Archers to kill Crossbows but giving the advantage to Crossbows being able to hit past the 1st row of an enemy missile-formation.

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  17. dear, did the gamemaker accept your ideas? what is the result? when can we get it in the market?

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  18. The gamemaker was quite pleased with it and they said they were forwarding the game to the original game author who lives in France. I haven't heard anything further as yet.

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